At a 5.7 MHz pixel clock with 363 pixels per line, we get 15,702 lines per second (5,700,000 / 363 ≈ 15,702 Hz). With 262 lines per frame, that’s ~60 frames per second (15,702 / 262 ≈ 59.9 Hz). These timings fall within what a 15kHz arcade monitor can handle.
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Another way to approach dithering is to analyse the input image in order to make informed decisions about how best to perturb pixel values prior to quantisation. Error-diffusion dithering does this by sequentially taking the quantisation error for the current pixel (the difference between the input value and the quantised value) and distributing it to surrounding pixels in variable proportions according to a diffusion kernel . The result is that input pixel values are perturbed just enough to compensate for the error introduced by previous pixels.