Quick side-note: I’ll be talking a lot about OSTree in the context of CoreOS and Fedora Silverblue, but this technology isn’t exclusive to these distributions. We can also mention Fedora CoreOS, Endless OS, and even Podman’s virtual machine when on macOS or Windows.
Most digital images intended for viewing are generally assumed to be in sRGB colour space, which is gamma-encoded. This means that a linear increase of value in colour space does not correspond to a linear increase in actual physical light intensity, instead following more of a curve. If we want to mathematically operate on colour values in a physically accurate way, we must first convert them to linear space by applying gamma decompression. After processing, gamma compression should be reapplied before display. The following C code demonstrates how to do so following the sRGB standard:
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